The Galactic Civil War is the on-going battle between the Galactic Empire and the Rebel Alliance that spans many worlds. For Star Wars Galaxies the Galactic Civil War should be the underlaying background for the players. Players can become members of either of the warring factions and engage each other in PvP combat to gain control of a planet or of the whole galaxy.
IntroductionEdit
The purpose of entering into the war is to gain GCW points. These let a player rise up in the ranks, and allow access to purchase items from a recruiter.
Galactic EmpireEdit
- To become an Imperial, one must visit an Imperial recruiter or other static, conversable Imperial officer. A popular location for Imperials to begin their journey is Bestine, right outside the Starport.
- Each planet has a stronghold for each faction. Imperial players will be relatively safe in a stronghold city, as it will never be taken over by Rebel NPCs. Bestine, Bela Vistal, and Dee'ja Peak are the Imperial stronghold cities.
- Higher ranks will allow access to better Imperial faction items.
Rebel AllianceEdit
- A Rebel too must join the faction through a Rebel recruiter or any other static, conversable Alliance officer. A popular place for Rebel starters is Anchorhead on Tatooine.
- The Rebel Alliance also has stronghold cities, that will never be taken over by Imperial NPCs. Anchorhead, Vreni Island, and Moenia are the Rebel stronghold cities.
- Higher ranks will allow access to better Rebel faction items.
Planetary control gameEdit
- Main article: Planetary control game
The battle on the planets is fought between players as well between NPCs and players. Players of both faction can wage war over control of a planet by influencing the regional percentages and planetary score. The faction with the higher planetary score is said to be 'in control' of that planet. This is shown on the galactic map by either a Rebel, Imperial or contested insignia. This has an effect on the NPCs in the various regions, the cost of transportation, as well as the cost of factional items on that planet.
The planetary score is affected by the regional scores. The Planetary Map shows the various regions that each planet contains (as well as an 'extra' region that consists of the remainder of the planet's surface that is not specifically covered by a visible region). The scores in the region are determined by the number of GCW points that each faction has earned within that region, but there are other things to take into account such as Factional Presence and the existence of Player Bases.
Itil practice questions. There are two types of bases, Combatant bases and Special Forces bases, in four different sizes. These bases, and their vulnerability state can be seen on the Planetary Map.
Since the inclusion of Game Update 15, the three cities of Bestine, Keren and Dearic will host large scale invasions that will help to tip the regional balance.
Service statusEdit
The terms Special Forces, Combatant, and On Leave apply to characters who have joined a faction. A character's service status affects how they interact with factional NPCs, other factional players, and factional recruiters.
Changing your service status to Combatant will take a second, and to change to Special Forces will take 30 seconds, during which time your character's name will blink to show that you are currently changing service status. Changing your status back to Combatant or On Leave will take five minutes. The change to Combatant or Special Forces status can be made by either speaking to a recruiter or typing/pvp, whilst the change to On Leave status can only be made via a recruiter, or automatically upon cloning.
Free guitar pick sample. Faction members are able to recognize allied players as denoted by the purple dots on their radars and by the player tags showing in purple. Those who have declared for a side also show the faction symbol next to their name for everyone to see.
Special ForcesEdit
Members of a faction's Special Forces are tagged as enemies for both PC and NPC members of the opposing faction. Special Forces is the service status where PvP is enabled. Alliance Special Forces can attack Imperial Special Forces and vice versa. Special Forces players may not attack Combatants or On Leave players at all, even when they receive a TEF. This keeps PvP and PvE completely separate. Only Special Forces players are able to enter PvP faction bases (or SF bases). Special Forces can attack any opposing faction NPCs, and will be attacked by them on sight.
CombatantEdit
Combatant makes a player a member of the faction they joined, with all the risks involved, except that PCs of the opposing faction cannot attck, i.e. this is a non-PvP status. Opposing faction NPCs will attack on sight, regardless of whether the player has a TEF. Combatants can be healed by Special Forces members without risk of PvP, but Combatants are not able to heal Special Forces players. Combatants cannot enter Special Forces faction bases, but the PvE faction bases are perfect for Combatants to attack and take down.
On leaveEdit
This service status allows players to keep their faction points and faction rank, but reduce their risk in the Galactic Civil War. Opposing factional NPCs will not attack On Leave players, and On Leave players will not be able to immediately attack factional NPCs. On Leave players may heal other On Leave players (regardless of faction) and neutrals. They may be healed by Combatants and Special Forces, but cannot heal players of those service status. While On Leave, players still run risk of being attacked by factional NPCs, but only if they are scanned by a patrol of the opposing faction - or police loyal to the opposing faction - and found to be carrying illegal goods (spices or sliced equipment).
CivilianEdit
This is not a service status per se, but functions similarily to On Leave. Civilians never run risk of being attacked by factional NPCs, but may still be attacked by non-faction police NPCs in cities, if searched and found holding illegal goods. All factional NPCs appear as white (non-attackable) to civilians.
Faction rankEdit
- Main article: Faction rank
In order to progress up the ranks, players need to accumulate GCW points. However promotions are not granted immediately upon obtaining the required points, as ranks are only updated once a week, Thursdays at 2000hrs GMT.
Officer ranks are much harder to achieve than enlisted ranks, as they decay with time. You not only need to collect GCW points to progess in these ranks but you also need to gather them to even stay at your current rank.
External linksEdit
Galactic Civil War | |
---|---|
Faction | Galactic Empire (items, missions) • Rebel Alliance (items, missions) • Factional Helper |
GCW Points | Base • Base destruction • Rank • Faction point • PvP Combat • GCW Leaderboard |
Battlefields | Bunker Assault • Data Runner • Jungle Warfare • Massassi Isle |
Instances | Battle of Echo Base • Lost Star Destroyer |
POIs | Restuss • Tactical Training Facility • Talus Weapons Depot • Weapons Development Facility |
Space | Deep Space • Kessel system • Duty Missions • Factional Commands • Space Battles |
Invasions | Bestine • Dearic • Keren • Combat Missions • Collections • Invasion Rewards |
Planetary control | Regional Control • Regional Defender • Factional Presence • Space Factional Presence |
SWG vs AWG
Wire size standards are important as it gives an easy to remember numerical chart of commonly used wire sizes. The problem with standards is that they are not compatible with each other. A good example of this is the SWG and AWG standards. The main difference between SWG and AWG is where they originated from. SWG was derived from the British Standard Wire Gauge, dropping the British part eventually. In comparison, AWG stands for the American Wire Gauge and it originates from North America, which is composed of the US and Canada.
When it comes to the actual cable sizes, the two are actually not equivalent in size. In general, an SWG wire would be bigger than an AWG wire of the same gauge. For example, with a gauge value of 1, an SWG wire would have a diameter of 0.3 inches while an AWG wire would have a diameter of 0.2893. This is true throughout the entire chart. This is then reversed when you go up to larger wires, denoted by X/0. Another difference is the number of steps. SWG has 50 steps, resulting in a thinnest wire diameter of 0.001 inches. AWG only has 40 steps and the smallest wire diameter under it is 0.003 inches.
The size of the wire is quite important not only because it adds to the strength of the wire, but because it directly correlates to the amount of current it can carry. If you use a wire that is too small for the current that needs to pass, the wire would eventually heat up and lead to fires.
Although SWG and AWG were once widely used with electrical wires, SWG has gradually fallen out of popularity in favor of the AWG standard. Despite that, SWG is still used in other industries that do not actually deal with electrical wires. An example of this would be guitar wires, which still use the SWG size standards.
Summary:
1.SWG is a British standard while AWG is an American standard
2.SWG wires of the same gauge are bigger than AWG wires
3.AWG is still widely used in electrical wires while not so much SWG
2.SWG wires of the same gauge are bigger than AWG wires
3.AWG is still widely used in electrical wires while not so much SWG
Ben Joan
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- Difference Between Sony Cybershot S Series and W Series - December 22, 2012
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SWG vs AWG
Wire size standards are important as it gives an easy to remember numerical chart of commonly used wire sizes. The problem with standards is that they are not compatible with each other. A good example of this is the SWG and AWG standards. The main difference between SWG and AWG is where they originated from. SWG was derived from the British Standard Wire Gauge, dropping the British part eventually. In comparison, AWG stands for the American Wire Gauge and it originates from North America, which is composed of the US and Canada.
Malwarebytes premium 3.7 1 serial key. We integrate this app into the Windows Explorer context menu for quick scanning.
When it comes to the actual cable sizes, the two are actually not equivalent in size. In general, an SWG wire would be bigger than an AWG wire of the same gauge. For example, with a gauge value of 1, an SWG wire would have a diameter of 0.3 inches while an AWG wire would have a diameter of 0.2893. This is true throughout the entire chart. This is then reversed when you go up to larger wires, denoted by X/0. Another difference is the number of steps. SWG has 50 steps, resulting in a thinnest wire diameter of 0.001 inches. AWG only has 40 steps and the smallest wire diameter under it is 0.003 inches.
The size of the wire is quite important not only because it adds to the strength of the wire, but because it directly correlates to the amount of current it can carry. If you use a wire that is too small for the current that needs to pass, the wire would eventually heat up and lead to fires.
Although SWG and AWG were once widely used with electrical wires, SWG has gradually fallen out of popularity in favor of the AWG standard. Despite that, SWG is still used in other industries that do not actually deal with electrical wires. An example of this would be guitar wires, which still use the SWG size standards.
Summary:
1.SWG is a British standard while AWG is an American standard
2.SWG wires of the same gauge are bigger than AWG wires
3.AWG is still widely used in electrical wires while not so much SWG
2.SWG wires of the same gauge are bigger than AWG wires
3.AWG is still widely used in electrical wires while not so much SWG
Ben Joan
Latest posts by Ben Joan (see all)
- Difference Between Sony Cybershot S Series and W Series - December 22, 2012
- Difference Between Samsung Galaxy S3 and iPhone 5 - December 21, 2012
- Difference Between Samsung Galaxy S2 (Galaxy S II) and Galaxy S 4G - December 20, 2012
So yeah, I got bored last night after everyone logged off and decided to research and type out this little guide on IG SWG commands. Enjoy!
* As you may have guessed, this list is large and the explanations run deep. Currently, it is a work in progress.
* [redundant] after any description or item simply means that there is more than one way to issue the command.
* [gamebreaking] after any description or item signifies that if this command is used out of its intended context, it will more than likely cause the game to crash.
* Any item listed with a * (example /bow* (1-4)'] means that the * can be replaced with a number between 1 and 4. /bow1, /bow2, /bow3, and /bow4.
* Usually if there is an explanation on how to use it, the command can be used. Most of these commands (the non-working ones, anyway) were listed for the sake of completion.
Swg How To Go On Leave
* In fact, the seemingly non-working commands aren't actually non-working, per se. Simply put, the only reason you can't use them is because they are things that the system does when certain actions are performed or certain events take place. Just because you can't use them directly doesn't mean they aren't happening.Binding these to the Toolbar:
* In your commands browser, go to the 'macro' tab.
* Click on 'new' macro.
* Name your macro, pick an icon, and type in your commands.
* Drag your macro from your macro viewing window to your ui action toolbar.
* You can now fire your macro from your toolbar.
Binding these to the keyboard:
* In your commands browser, go to the 'macro' tab.
* Click on 'new' macro.
* Name your macro, pick an icon, and type in your commands.
* In options, go to 'Keymap' then to 'Custom'.
* Find your macro, click on 'bind' then set the key or key sequence you would like to use to summon that macro.
Always remember when using /ui action toolbarSlot** (where ** is the number):
* [ 12 ] [ 13 ] [ 14 ] [ 15 ] [ 16 ] [ 17 ] [ 18 ] [ 19 ] [ 20 ] [ 21 ] [ 22 ] [ 23 ] <-second row
* [ 00 ] [ 01 ] [ 02 ] [ 03 ] [ 04 ] [ 05 ] [ 06 ] [ 07 ] [ 08 ] [ 09 ] [ 10 ] [ 11 ] <-first row
* 1 2 3 4 5 6 7 8 9 0 - = <-default key binding
Trivia
* '..the SWG engine was written from scratch and it was written using the programming language C++..there are more than 2 millions lines of C/C++ that make up the client and server..' Source
Additional Resources
* Official list of basic commands
UI COMMANDS/ SLASH COMMANDS
INFORMATION ABOUT THESE COMMANDS
Most of these commands are sent to the server when an action is performed or when an icon is pressed. Some of them are performed by NPCs only, others (like the procs) occur by using certain items like weapons. Most of them cannot be used directly (by typing /).
SPECIES
*_ability_1 [where * is bothan, human, ithorian, moncal, rodian, sullustan, trandoshan, twilek, wookie, zabrak)
PROFESSIONS
BOUNTY HUNTER
[bh_armor_sprint_1] / [bh_conceal_1] / [bh_cover_1] / [bh_detect_camouflage_1] / [bh_dire_root_area_1] / [bh_flawless_strike] / [bh_relentless_1] / [bh_return_fire_1] / [bh_return_fire_command_1] / [bh_shields_1] / [bh_innate_assault_1] / [bh_ae_dm_* (1-2)] / [bh_armor_duelist_* (1-5)] / [bh_armor_duelist_heal_* (1-5)] / [bh_del_cc_* (1-3)] / [bh_del_dm_cc_dot_* (1-3)] / [bh_dm_* (1-8 )] / [bh_dm_cc_* (1-3)] / [bh_dm_crit_* (1-8 )] / [bh_dread_strike_* (1-5)] / [bh_fumble_* (1-6)] / [bh_intimidate_* (1-6)] / [bh_sh_* (0-3)] / [bh_sniper_* (1-6)] / [bh_stun_* (1-5)] / [bh_taunt_* (1-6)]
Beast Master
[bm_collect_dna] / bm_creature_knowledge_command_1] / [bm_dancing_cat] / bm_dancing_pet_entertainer] / [bm_deflective_hide] / [bm_enrage] / [bm_follow_1] / [bm_frenzy]
[bm_helper_monkey_domestic] Your monkey has been trained to help you craft your items.
[bm_helper_monkey_engineering] Your monkey has been trained to help you craft your items.
[bm_helper_monkey_jedi] Your monkey has been trained to help you craft your lightsaber.
[bm_helper_monkey_muntions] You monkey has been trained to help your craft your items.
[bm_helper_monkey_structure] You monkey has been trained to help your craft your items.
[bm_mend_pet_* (1,2,3)] / [bm_paralytic_poison] / [bm_pet_attack_1] / bm_pig_forage] / [bm_preperation] / [bm_shield_master] / bm_siphon_master] / [bm_soothing_comfort_1] / [bm_stay_1] / bm_survey_bonus] / [bm_trample] / [bm_bite_* (1-5)] / bm_bolster_armor_* (1-5)] / [bm_charge_* (1-5)] / [bm_claw_* (1-5)] / [bm_damage_disease_* (1-5)] / [bm_damage_poison_* (1-5)] / [bm_dampen_pain_* (1-5)] / [bm_defensive_* (1-5)] / bm_enfeeble_* (1-5)] / [bm_flank_* (1-3)] / [bm_hamstring_* (1-5)] / [bm_pet_trick_* (1-3)] / [bm_provoke_* (1-5)] / [bm_puncture_* (1-3)] / [bm_revive_pet_* (1-2)] / [bm_shaken_* (1-3)] / [bm_siphon_* (1-3)] / [bm_slash_* (1-5)] / [bm_wing_buffet_* (1-5)] / [bm_stomp_* (1-5)]
COMMANDO
[co_ae_hw_dot] / [co_armor_cracker] / [co_cluster_bomb][co_cluster_bomblet] / [co_conceal_device_1] / [co_double_time][co_empowered_attack] / [co_enrage_1] / [co_first_aid_training] / [co_hw_dot] / [co_kill_trap_1] / [co_killing_spree] / [co_killing_spree_attack] / [co_mine_hx2] / [co_mirror_armor][co_position_secured] / [co_riddle_armor] / [co_stand_fast] / [co_stim_armor] / [co_suppressing_fire] / [co_fld_dm_* (1-2)][co_ae_dm_* (1-3)] / [co_ae_hw_dot_acid_* (1-5)] / [co_ae_hw_dot_electrical_* (1-5)] / [co_ae_hw_dot_energy_* (1-5)] / [co_ae_hw_dot_fire_* (1-5)] / [co_ae_hw_dot_kinetic_* (1-5)] / [co_del_ae_cc_1_* (1-3)] / [co_del_ae_cc_2_* (1-2)] / [co_del_ae_dm_* (1-3)] / [co_dm_* (1-8 )] / [co_hw_dm_* (1-6)] / [co_hw_dm_crit_* (1-6)] / [co_hw_dot_acid_* (1-5)] / [co_hw_dot_cold_* (1-5)] / [co_hw_dot_electrical_* (1-5)] / [co_hw_dot_energy_* (1-5)] / [co_hw_dot_fire_* (1-5)] / [co_hw_dot_kinetic_* (1-5)] / [co_remote_detonator_* (1-5)] / [co_sh_* (0-3)] / [co_shock_grenade_* (1-4)] / [co_shock_tracer_* (1-4)]
ENTERTAINER
[en_holographic_image] / [en_holographic_recall] / [en_flush_with_success_buff_package] / [en_go_with_the_flow_buff_package] / [en_harvest_faire_buff_package] / [en_healer_buff_package] / [en_second_chance_buff_package] / [en_thrill] / [en_unhealthy_fixation] / [en_void_dance] / [en_dm_* (1-8 )] / [en_project_will_* (0-6)] / [en_sh_* (1-3)] / [en_spiral_kick_* (0-4)] / [en_strike_* (0-6)] / [en_sweeping_pirouette_* (0-5)] / [en_thrill_* (1-2)] / [en_void_dance_* (1-3)]
[en_dm_1]/ [en_dm_2] / [en_dm_3] / [en_dm_4] / [en_dm_5] / [en_dm_6] / [en_dm_7] / [en_dm_8] / [en_flush_with_success_buff_package] / [en_go_with_the_flow_buff_package] / [en_harvest_faire_buff_package] [en_healer_buff_package] / [en_holographic_image] / [en_holographic_recall] / [en_project_will_0] / [en_project_will_1] / [en_project_will_2[ / [en_project_will_3] / [en_project_will_4] / [en_project_will_5] / [en_project_will_6] / [en_second_chance_buff_package] / [en_sh_1] / [en_sh_2] / [en_sh_3] / [en_spiral_kick_0] / [en_spiral_kick_1] / [en_spiral_kick_2] / [en_spiral_kick_3] / [en_spiral_kick_4] / [en_strike_0] / [en_strike_1] / [en_strike_2] / [en_strike_3] / [en_strike_4] / [en_strike_5] / [en_strike_6] / [en_sweeping_pirouette_0] / [en_sweeping_pirouette_1] / [en_sweeping_pirouette_2] / [en_sweeping_pirouette_3] / [en_sweeping_pirouette_4] / [en_sweeping_pirouette_5] / [en_thrill] / [en_thrill_1] / [en_thrill_2] / [en_unhealthy_fixation] / [en_void_dance] / [en_void_dance_1] / [en_void_dance_2] / [en_void_dance_3]
[inspire] /inspire *' where * is the name of the character] will open the inspiration window for the requested target. They must be watching/listening to you in order for you to use this command on them.
FORCE SENSITIVE (JEDI)
Swg How To Go On Leave Your System
[fs_buff_invis_1] / [fs_force_spark] / [fs_forsake_fear] / [fs_hermetic_touch] / [fs_riposte] / [fs_saber_reflect] / [fs_saber_reflect_buff] / [fs_sense_danger_1] / [fs_set_heroic_taunt_1] / [fs_taunt] / [fs_ae_dm_cc_* (1-6)] / [fs_buff_ca_* (1-6)] / [fs_buff_def_1_* (1-6)] / [fs_dm_* (1-7)] / [fs_dm_cc_* (1-6)] / [fs_dm_cc_*_root (1-6)] / [fs_dm_cc_crit_* (1-5)] / [fs_drain_* (1-5)] / [fs_flurry_* (1-7)] / [fs_maelstrom_* (1-5)] / [fs_mind_trick_* (1-2)] / [fs_sh_* (0-3)] / [fs_sweep_* (1-7)]
MEDIC
[me_bacta_resistance_1] / [me_blood_cleaners_1] / [me_cure_affliction_1] / [me_drag_1] / [me_electrolyte_drain_1] / [me_enhance_block_1] / [me_enhance_dodge_1] / [me_evasion_1] / [me_rv_area] / [me_rv_combat] / [me_rv_ooc] / [me_rv_pvp_area] / [me_rv_pvp_single] / [me_serotonin_boost_1] / [me_serotonin_purge_1] / [me_sh_1] / [me_stasis_1] / [me_stasis_self_1] / [me_thyroid_rupture_1] / [me_ae_heal_* (1-6)] / [me_bacta_bomb_* (1-5)] / [me_bacta_grenade_* (1-5)] / [me_buff_health_* (1-3)] / [me_burst_* (1,2,3,4,5)] / [me_cranial_smash_* (1-5)] / [me_dm_* (1-8 )] / [me_dm_dot_* (1-6)] / [me_enhance_action_* (1-3)] / [me_enhance_agility_* (1-3)] / [me_enhance_precision_* (1,2,3)] / [me_enhance_strength_* (1-3)] / [me_fld_dm_dot_* (1-3)] / [me_hot_* (1-3)] / [me_induce_insanity_1] / [me_reckless_stimulation_* (1-6)] / [me_traumatize_* (1-5)]
OFFICER
[of_aggro_channel] / [of_charge_1] / [of_del_ae_dot_1] / [of_drillmaster_1] / [of_drop_1] / [of_firepower_1] / [of_pistol_bleed] / [of_pistol_dm] / [of_purge_1] / [of_rally_point_def] / [of_rally_point_off] / [of_scatter_1] / [of_stimulator_1] / [of_ae_dm_cc_* (1-3)] / [of_buff_def_* (1-9)] / [of_deb_def_* (1-8 )] / [of_decapitate_* (1-6)] / [of_del_ae_dm_* (1-3)] / [of_del_ae_dm_dot_* (1-3)] / [of_dm_* (1-8 )] / [of_focus_fire_* (1-6)] / [of_inspiration_* (1-6)] / [of_medical_sup_* (1-6)] / [of_reinforcements_* (1-5)] / [of_sh_* (0-3)] / [of_tactical_sup_* (1-6)] / [of_vortex_* (1-5)]
SMUGGLER
[sm_ae_cover_fire] / [sm_ae_pin_down] / [sm_break_the_deal] / [sm_buff_invis_ally_1] / [sm_concussion_shot] / [sm_disarm_trap_1] / [sm_dizzy] / [sm_end_of_the_line] / [sm_false_hope] / [sm_fast_draw] / [sm_fast_talk] / [sm_how_are_you] / [sm_impossible_odds] / [sm_inside_information] / [sm_inspect_cargo] / [sm_precision_strike] / [sm_skullduggery] / [sm_sly_lie] / [sm_summon_medic] / [sm_summon_smuggler] / [sm_nerf_herder] / [sm_off_the_books] / [sm_off_the_cuff] / [sm_ae_dm_* (1-6)] / [sm_ae_dm_cc_* (1-5)] / [sm_ae_dm_cc_melee_* (1-5)] / [sm_ae_dm_melee_* (1-6)] / [sm_bad_odds_* (1-5)] / [sm_del_dm_cc_* (1-6)] / [sm_dm_* (1-7)] / [sm_dm_cc_* (1-6)] / [sm_dm_cc_melee_* (1-6)] / [sm_dm_dot_* (1-4)] / [sm_dm_dot_melee_* (1-4)] / [sm_dm_melee_* (1-7)] / [sm_modify_pistol_* (1-3)] / [sm_narrow_escape_* (1-4)] / [sm_pistol_whip_*(1-4)] / [sm_sh_* (0-3)] / [sm_shoot_first_* (1-5)] / [sm_spot_a_sucker_* (1-4)]
SPY
[sp_action_regen] / [sp_avoid_damage] / [sp_burst_of_shadows] / [sp_cc_dot] / [sp_decoy] / [sp_fld_debuff_ca] / [sp_hide_device_1] / [sp_neutralize_device_1] / [sp_preparation] / [sp_reveal_shadows] / [sp_run_its_course] / [sp_without_a_trace] / [sp_buff_invis_* (1-3)] / [sp_buff_stealth_* (1-4)] / [sp_cloaked_recovery_* (0-4)] / [sp_dm_* (1-8 )] / [sp_dot_*(0-5)] / [sp_fldmot_* (1-3)] / [sp_fldmot_*_snare (1-3)] / [sp_hd_melee_* (0-6)] / [sp_hd_range_* (0-6)] / [sp_improved_cc_dot_* (0-3)] / [sp_sh_* (0-3)] / [sp_stealth_melee_* (0-6)] / [sp_stealth_ranged_* (0-6)]
02.22.2017 , 03:51 PM | #1 | |
https://swglegends.com/ I have been playing this. It is exactly as the game was at shutdown. Every single aspect of the game 100% working including space. The game is complete with everything minus the monthly fee, which if it had it I would happily pay. If you don't have the install CD just goto www.stellabellum.net and sign up there. Download the game and then return to swglegends.com and download their launcher. You will be playing in less than 20 minutes without the original CD. If you have the original CD then skip the stellabellum part and just go right to legends. Good luck. My sub ran out last night 2-21-17 so I am posting on cookies. Uninstalled SWTOR. I am done getting frustrated. Cya! |